Trading, drop parties, or killing. printf("Value of LONG_SHIFT %s\xa", &LONG_SHIFT); // MAPS MASTER MODE as as DX3 OR RMB Press slightly below line of vision with SHIFR (HP Reverb in full screen). The varying terrain in Deadzone versus the flatter terrain in Apocalypse Rising is a common example players use to support this belief. This item is very rare and is a good trading item to hold on to. Vintage Women's Watches Worth Money, This episode marks a brand new season of the show! On the next page I selected just my stick (T16000M), not my throttle. A command line script hub with over 6 years of development. The codes are case sensitive please enter the codes in the game as they are written in our guide. There has been an abundance of players using ESP and Hitbox Expanders. Pastebin.com is the number one paste tool since 2002. Make sure you get the latest, at least 0.45. Roblox is the ultimate virtual universe that lets you play, create, and be anything you can imagine. roblox deadzone classic script Opublikowane przez w dniu 6 listopada 2020. Open any Roblox game and attach JJsploit (or other executor) to it. I find the best way to get rares is through drop parties. JackzFTW/Message to the future me, I hope you did a great job-Past me. *Out somewhere in the Pacific Ocean, a new tropical island had been discovered. Visits //MapKeyIO(&Throttle,LTB,CHAIN(EXEC("DXAxis(MOUSE_X_AXIS,-14000);""DXAxis(MOUSE_Y_AXIS,25000);"),MOUSE_LEFT), // ------------------------------ Axis Mapping -------------------------------, //DeviceTM AxisDX AxisNORMAL/REVERSEDABSOLUTE/RELATIVE, //DeviceTM AxisLeft-DZCenter-DZRight-DZCurveScale/Zoom, // ----------------------------- LED Mapping ---------------------------------, //DeviceLEDEnable/Disable, //DeviceBTNDeviceLEDCONTROL MODE, https://forums.eagle.ru/showthread.php?t=269051. There are still a shit ton of items that are not on this list. Special holiday events such as Halloween or Christmas. Many users believed that certain updates made near the end of the game's life were to blame for weakening the game's security, thus bringing on the sudden influx of cheaters, although this has never been proven. Rares can be obtained in 4 ways: 1. The wiki in question is based on Deadzone Classic , made by user AlfederateGump. The Roblox installer should download shortly. Coordenadas Geogrficas: -23.240750,-46.828250. Add the Spawner.cs component to the SpawnPoint Object. Roblox deadzone ITEM ESP SCRIPT Black Exploiter 152 subscribers 5.3K views 2 years ago First video _G.distance = 100 -- Distance on how far an item can be to be detected by the ESP and removed. deadzone classic script 2020. Hit Run Configuration and TARGET should reassign your stick to be a Thrustmaster Virtual Game Controller. roblox deadzone classic. One of the most popular script hubs. Multi-game script hub with a beautifully made UI. Hitbox Expanders are a form of cheat in roblox that increase the players hitbox allowing them to shoot around players and still deal the damage and allowing to kill through walls. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Page last updated on November 13, 2022 Gallibon the Destroyer. \_()_/ -----Scapters Pastebin.com is the number one paste tool since 2002. Copyright 2021 Paulifrtil. Some examples of rare weapons go as follows: AWP of Nuke Shots - An AWP sniper that takes explosive tipped ammo. Hello! Click URL instructions: CTRL + CLICK AT A PLACE TO TELEPORT AT THER. 1929 wheat penny. Goables (Goables) Oc Clear all the scripts and paste the script you want to execute and click on execute Click on the commands tab present on the screen and see what command will execute what cheat Warning: Some caution should be exercised when using scripts. A powerful game explorer GUI. Roblox Swordburst 2 Hack Exploit I Free Script Admin Autofarm God Mode Inf Stamina Etc Pastebin Youtube roblox swordburst 2 hack exploit i free Vq31n Dczg52nm 2 . Now, proceed. Share or search for scripts on our script community. 3. MEPerson that made the Thumbnail! Many players expressed their disappointment that the game lacked a system to create groups, and that there were relatively few creative options for those who wanted to play the role of bandit. Hack De Robux Infinitos. ), Red Baron!!!!! Around this same time, an uncopylocked version of Deadzone surfaced which many players took advantage of by . //MapKeyIO(&Throttle,MSD,AXIS(MOUSE_Z_AXIS,-1,75). The most common type of GUI is a screen GUI which behaves like a 2D place to put stickers on the players screen. Click Ok once you've successfully installed Roblox. /*MapKey(&Throttle,BSF,PULSE+DX39); MapKey(&Throttle,BSM,PULSE+DX40); MapKey(&Throttle,BSB,PULSE+DX41); */, // MAPS LEFT THROTTLE BUTTON as DX48 OR LMB Press slightly below line of vision with SHIFT (HP Reverb in full screen). After installation, click Join below to join the action! Near the end of its lifespan, Deadzone became overrun with malevolent players who took advantage of the weak points in the game's aging scripts. Download. Adail Eduardo Gut, 2800 Stio do Mursa Coordenadas Geogrficas: -23.240750,-46.828250. Ideal for Supportbench is a powerful customer service management tool that helps you deliver exceptional customer support. Sign Up , it unlocks many cool features! By Babyhamsta. Join our Discord for giveaways and more: https://discord.gg/z2ENgbG5mG, Press J to jump to the feed. The game tries to bring back the classic PvP and zombie survival experience of Deadzone by DeadzoneZackZac. what is television segregation Search Finally I booted up squadrons (also keeping the stick in motion) and with some luck managed to set the Joystick 1 device at the end of the controller settings to Thrustmaster Virtual Game Controller. A team of researchers and tourists were then sent out to explore and discover the rest of the island for an entire week, however it had now been past the arriving date. //MapKeyIO(&Throttle,MSU,AXIS(MOUSE_Z_AXIS,1,75). Useful if you don't have a object that show the spawn point, //draws a small cube at the location of the gam object that the script is attached to, // checks to see if the number of spawned enemies is less than the max num of enemies, // checks to see if the overall spawned num of enemies is more or equal to the total to be spawned, //spawns enemies in waves, so once all are dead, spawns more. Portable software for cloud, local, and portable USB drives, A free file archiver for extremely high compression, The best free media player for video and DVDs, Distributed messaging and streaming platform with low latency. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. (Roblox) Deadzone Classic Script | Autofarm Kill Zombie: Feb 11th, 2020 : Never: 4,547: None - (Roblox) DeadZone Classic Script | KILL ALL: Feb 11th, 2020 : Never: 7,508: There are many hacks in the game, the most likely being flyhacks and a few others. Various third-party sources cynically compared the two games, adding fuel to the already-high tensions between the two communities. Each weapon has more unique actions than ever before. Please don't fill out this field. It is likely this was due to the growing popularity and much more frequent updates of its competitor, Apocalypse Rising. Then I left the axes mappings as default. The critical reception of Deadzone was generally mixed to positive. I really needa use em on my alt account so can ya help a dude out thanks xD, @bacon_132012 how od i lauch scrpit and add me on discord to tell me. (roblox) Deadzone Classic Script | Kill Zombies - Pastebin.com Advertisement SHARE TWEET (roblox) Deadzone Classic Script | Kill Zombies Upscalefanatic3 Feb 11th, 2020 3,394 0 Never Add comment Not a member of Pastebin yet? Some notes I found: From looking at the code, it looks like an mix between Standard MACD and iBands Displayed as a seperate window flat indicator. My friend told me bout you and I just need help download. /*MapKey(&Joystick,H1U,DXHATUP); MapKey(&Joystick,H1D,DXHATDOWN); MapKey(&Joystick,H1L,DXHATLEFT); MapKey(&Joystick,H1R,DXHATRIGHT);*/. Pastebin is a website where you can store text online for a set period of time. USA Distributor of MCM Equipment deadzone classic script 2. Pastebin is a website where you can store text online for a set period of time. It unfortunately never recovered its place. This is a spawn script that I have been working on for a while but I figured that this will be good enough for release to the public to use as they see fit. Not to be confused with ornament presents and gift boxes. _, Protected_by_MoonSecV2, Discord = 'discord.gg/gQEH2uZxUk' ,nil,nil;(function() _msec=(function(e,o,l)local R=o[" . A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate on the scene i can see him too but not in game. deadzone classic scriptcars for sale under $1,000 in orange county. Thanks for helping keep SourceForge clean. On April 1, 2013, DeadzoneZackZak pulled a prank in which he renamed Deadzone to Apocalypse Rising. In case you want to stay silent and just have some fun by killing people, dont click the message at the start of the game, stay with that blackscreen and execute the script. Using live chat has never been easier. Cute Clothes Codes For Roblox Girls Shorts, Roblox Ice Cream Simulator Best Player Clip Ready. roblox admin commands script pastebin provides a comprehensive and comprehensive pathway for students . An active hostility was frequently reinforced by both the fans and the creators respectively. JJsploit is a classic of updated scripts. Exploits; Scripts; Community; Blog; Login; Featured Scripts Community Scripts Submit Your Content Search For Help Report A Problem. http://www.corruptedheart.co.cc/p/spawner-script.html, http://www.unifycommunity.com/wiki/index.php?title=Enemy_Spawner, https://www.assetstore.unity3d.com/en/#!/content/2704, https://forum.unity.com/threads/using-code-tags-properly.143875/, (You must log in or sign up to reply here. Featured Links. ; Sponsors Rod. Tel. Special holiday events such as Halloween or Christmas. A subreddit for ROBLOX exploiting, whether it's questions or downloads, We've got it all! i play this game, -31k rep and 1.3k player kills 18k zombie kills anyways infinite yield works fine for this game, there is a god script but ive only seen 2 people with it since regular god scripts dont work. Dead Zone Scripts will be here to help out the newbies and even the guru's of the linux world. These back-end issues of the game lent themselves heavily to exploiters as time went on. Support. Pastebin.com is the number one paste tool since 2002. Welcome to the Deadzone Classic Wiki! local ScreenGui = Instance.new("ScreenGui")local OpenFrame = Instance.new("Frame")local open = Instance.new("TextButton")local Main = Instance.new("Frame")local Pretty1 = Instance.new("Frame")local Pretty2 = Instance.new("Frame")local close = Instance.new("TextButton")local Credits = Instance.new("TextLabel")local Guiname = Instance.new("TextLabel")local Strength = Instance.new("TextButton")local Durability = Instance.new("TextButton")local Chakra = Instance.new("TextButton")local Agility = Instance.new("TextButton")local Speed = Instance.new("TextButton")local Sword = Instance.new("TextButton")local Chikara = Instance.new("TextButton"), OpenFrame.Name = "OpenFrame"OpenFrame.Parent = ScreenGuiOpenFrame.Active = trueOpenFrame.BackgroundColor3 = Color3.fromRGB(201, 37, 255)OpenFrame.Position = UDim2.new(0, 0, 0.42140469, 0)OpenFrame.Size = UDim2.new(0, 90, 0, 41), open.Name = "open"open.Parent = OpenFrameopen.BackgroundColor3 = Color3.fromRGB(170, 0, 255)open.Position = UDim2.new(0.0777777806, 0, 0.024390243, 0)open.Size = UDim2.new(0, 74, 0, 38)open.Font = Enum.Font.Cartoonopen.Text = "Open"open.TextColor3 = Color3.fromRGB(0, 0, 0)open.TextScaled = trueopen.TextSize = 14.000open.TextWrapped = trueopen.MouseButton1Down:connect(function()Main.Visible = trueOpenFrame.Visible = falseend)Main.Name = "Main"Main.Parent = ScreenGuiMain.Active = trueMain.BackgroundColor3 = Color3.fromRGB(80, 80, 80)Main.Position = UDim2.new(0.355699271, 0, 0.346153885, 0)Main.Size = UDim2.new(0, 381, 0, 201)Main.Draggable = truePretty1.Name = "Pretty1"Pretty1.Parent = MainPretty1.BackgroundColor3 = Color3.fromRGB(170, 0, 255)Pretty1.BorderSizePixel = 0Pretty1.Size = UDim2.new(0, 381, 0, 33), Pretty2.Name = "Pretty2"Pretty2.Parent = MainPretty2.BackgroundColor3 = Color3.fromRGB(170, 0, 255)Pretty2.BorderSizePixel = 0Pretty2.Position = UDim2.new(0, 0, 0.835820913, 0)Pretty2.Size = UDim2.new(0, 381, 0, 33), close.Name = "close"close.Parent = Mainclose.BackgroundColor3 = Color3.fromRGB(255, 255, 255)close.BackgroundTransparency = 1.000close.BorderSizePixel = 0close.Position = UDim2.new(0.863517046, 0, 0, 0)close.Size = UDim2.new(0, 52, 0, 33)close.Font = Enum.Font.Cartoonclose.Text = "X"close.TextColor3 = Color3.fromRGB(255, 0, 0)close.TextScaled = trueclose.TextSize = 14.000close.TextWrapped = trueclose.MouseButton1Down:connect(function()OpenFrame.Visible = trueMain.Visible = falseend)Credits.Name = "Credits"Credits.Parent = MainCredits.BackgroundColor3 = Color3.fromRGB(255, 255, 255)Credits.BackgroundTransparency = 1.000Credits.BorderSizePixel = 0Credits.Position = UDim2.new(0, 0, 0.835820913, 0)Credits.Size = UDim2.new(0, 381, 0, 33)Credits.Font = Enum.Font.CartoonCredits.Text = "Gui made by KdammaH Scripts inspired and created by Stish-Cheat Script"Credits.TextColor3 = Color3.fromRGB(255, 255, 255)Credits.TextScaled = trueCredits.TextSize = 17.000Credits.TextWrapped = true, Guiname.Name = "Gui name"Guiname.Parent = MainGuiname.BackgroundColor3 = Color3.fromRGB(255, 255, 255)Guiname.BackgroundTransparency = 1.000Guiname.Position = UDim2.new(0.236220479, 0, 0, 0)Guiname.Size = UDim2.new(0, 200, 0, 33)Guiname.Font = Enum.Font.CartoonGuiname.Text = "Anime Fighting Simulator Autofarm"Guiname.TextColor3 = Color3.fromRGB(255, 255, 255)Guiname.TextScaled = trueGuiname.TextSize = 14.000Guiname.TextWrapped = true, Strength.Name = "Strength"Strength.Parent = MainStrength.BackgroundColor3 = Color3.fromRGB(170, 0, 255)Strength.Position = UDim2.new(0.0314960629, 0, 0.22388044, 0)Strength.Size = UDim2.new(0, 151, 0, 30)Strength.Font = Enum.Font.SourceSansStrength.Text = "Strength"Strength.TextColor3 = Color3.fromRGB(0, 0, 0)Strength.TextSize = 20.000Strength.TextWrapped = trueStrength.MouseButton1Down:connect(function()_G.LULU = true--change to true or falsewhile _G.LULU dowait(0.1)local A_1 = "Stat"local A_2 = "Strength"-- pick up your item for autofarmgame:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)endend)Durability.Name = "Durability"Durability.Parent = MainDurability.BackgroundColor3 = Color3.fromRGB(170, 0, 255)Durability.Position = UDim2.new(0.577427804, 0, 0.22388044, 0)Durability.Size = UDim2.new(0, 151, 0, 30)Durability.Font = Enum.Font.SourceSansDurability.Text = "Durability"Durability.TextColor3 = Color3.fromRGB(0, 0, 0)Durability.TextSize = 20.000Durability.TextWrapped = trueDurability.MouseButton1Down:connect(function()_G.LULU = true--change to true or falsewhile _G.LULU dowait(0.1)local A_1 = "Stat"local A_2 = "Durability"-- pick up your item for autofarmgame:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)endend)Chakra.Name = "Chakra"Chakra.Parent = MainChakra.BackgroundColor3 = Color3.fromRGB(170, 0, 255)Chakra.Position = UDim2.new(0.031496048, 0, 0.422885478, 0)Chakra.Size = UDim2.new(0, 151, 0, 30)Chakra.Font = Enum.Font.SourceSansChakra.Text = "Chakra"Chakra.TextColor3 = Color3.fromRGB(0, 0, 0)Chakra.TextSize = 20.000Chakra.TextWrapped = trueChakra.MouseButton1Down:connect(function()_G.LULU = true--change to true or falsewhile _G.LULU dowait(0.1)local A_1 = "Stat"local A_2 = "Chakra"-- pick up your item for autofarmgame:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)endend)Agility.Name = "Agility"Agility.Parent = MainAgility.BackgroundColor3 = Color3.fromRGB(170, 0, 255)Agility.Position = UDim2.new(0.031496048, 0, 0.631840646, 0)Agility.Size = UDim2.new(0, 151, 0, 30)Agility.Font = Enum.Font.SourceSansAgility.Text = "Agility"Agility.TextColor3 = Color3.fromRGB(0, 0, 0)Agility.TextSize = 20.000Agility.TextWrapped = trueAgility.MouseButton1Down:connect(function()_G.LULU = true--change to true or falsewhile _G.LULU dowait(0.1)local A_1 = "Stat"local A_2 = "Agility"-- pick up your item for autofarmgame:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)endend)Speed.Name = "Speed"Speed.Parent = MainSpeed.BackgroundColor3 = Color3.fromRGB(170, 0, 255)Speed.Position = UDim2.new(0.577427804, 0, 0.631840646, 0)Speed.Size = UDim2.new(0, 151, 0, 30)Speed.Font = Enum.Font.SourceSansSpeed.Text = "Speed"Speed.TextColor3 = Color3.fromRGB(0, 0, 0)Speed.TextSize = 20.000Speed.TextWrapped = trueSpeed.MouseButton1Down:connect(function()_G.LULU = true--change to true or falsewhile _G.LULU dowait(0.1)local A_1 = "Stat"local A_2 = "Speed"-- pick up your item for autofarmgame:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)endend), Sword.Name = "Sword"Sword.Parent = MainSword.BackgroundColor3 = Color3.fromRGB(170, 0, 255)Sword.Position = UDim2.new(0.577427804, 0, 0.427860558, 0)Sword.Size = UDim2.new(0, 151, 0, 30)Sword.Font = Enum.Font.SourceSansSword.Text = "Sword"Sword.TextColor3 = Color3.fromRGB(0, 0, 0)Sword.TextSize = 20.000Sword.TextWrapped = trueSword.MouseButton1Down:connect(function()_G.LULU = true--change to true or falsewhile _G.LULU dowait(0.1)local A_1 = "Stat"local A_2 = "Sword"-- pick up your item for autofarmgame:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)endend)Chikara.Name = "Chikara"Chikara.Parent = MainChikara.BackgroundColor3 = Color3.fromRGB(124, 10, 255)Chikara.Size = UDim2.new(0, 71, 0, 33)Chikara.Font = Enum.Font.SourceSansChikara.Text = "Chikara Shard"Chikara.TextColor3 = Color3.fromRGB(0, 0, 0)Chikara.TextSize = 14.000Chikara.TextWrapped = trueChikara.MouseButton1Down:connect(function()_G.on = truewhile _G.on dogame.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Workspace.MouseIgnore.ChikaraCrate.ClickBox.CFramewait(4)endend), Yo JJsploit. Roblox Scripts - NO POPUP - NO DIRECT LINK - NO DOWNLOAD - 100% SAFE ALL SCRIPT JUST COPY PASTE. - The absolute, ultimate, and rarest sniper of all of dead zone, mostly because its not in the game anymore. Roblox free bubble gum simulator script pastebin hack game currently has 3,313,989 favorite points on Roblox and everyday active player numbers are 3.5k to 4.5k. Suitable for any business size or industry 3CX can accommodate every need; from mobility and status to advanced contact center features and more, at a fraction of the cost. union square hospitality group gift card; clubhouse baseball baseball; forest service lease cabin for sale utah. MapAxis(&Joystick,JOYX, DX_XROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE); MapAxis(&Joystick,JOYY,DX_YROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE); // -----------------------------------------------------------------------------. /*MapAxis(&Joystick,JOYX,DX_XROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE); MapAxis(&Throttle,SCX,DX_X_AXIS,AXIS_NORMAL,MAP_ABSOLUTE); MapAxis(&Throttle,SCY,DX_Y_AXIS,AXIS_NORMAL,MAP_ABSOLUTE); */, //SC axis and Joy axis swapped over, // Shift-Submode activation Button Device, // ----------------------- Exclude unused devices ----------------------------. MEGame Link https://www.roblox.com/games/3221241066/DEADZONE-CLASSIC?refPageId=606878d9-dd44-491e-aa63-7aa8aa9e850dHope you guys Enjoyed this Video! Gaming. // Spawns enemies in waves but based on time. Islands v3rmillion. @Opiate987 I butchered Sedenion's DX++ profile from the EA forums for my needs in DCS and just literally flipped the axis over, some of it i use some not so much, some of the buttons don't seem to be detected in SWS, i haven't really done the diagnostics on exactly what or why yet, // -----------------------------------------------------------------------------//HOTAS Warthog DX++ Mapping// -----------------------------------------------------------------------------//Main script file//Version:2.1//Author:Sedenion//Modified:Badger//Date:09-JUN-2020// -----------------------------------------------------------------------------//Desc://DSC script file// -----------------------------------------------------------------------------//Change Log://10-05-2020Updated code in Main and tidied spaces to tabs//05-10-2020Updated to fix Star Wars Squadrons/*MapAxis(&Joystick,JOYX,DX_XROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Joystick,JOYY,DX_YROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,SCX,DX_X_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,SCY,DX_Y_AXIS,AXIS_NORMAL,MAP_ABSOLUTE); *///SC axis and Joy axis swapped over// -----------------------------------------------------------------------------// -----------------------------------------------------------------------------// Custom config// -----------------------------------------------------------------------------// Shift-Submode Config// -----------------------------------------------------------------------------defineSHIFT_ENABLED1// Enable or Disable (0) Shift SubmodedefineSHIFT_DEVJoystick// Shift-Submode activation Button DevicedefineSHIFT_BTNH4P// Shift-Submode activation Button ID// Button & Hat Shift-Submode Activation// -----------------------------------------------------------------------------defineH3_SHIFT0// Enable or Disable (0) Shift-Submode for Hat 1defineH4_SHIFT1// Enable or Disable (0) Shift-Submode for Hat 1defineBS_SHIFT0// Enable or Disable (0) Shift-Submode for Boat Switch// Button & Hat Long-Press Activation// -----------------------------------------------------------------------------defineS1_LONG1// Enable or Disable (0) Long-Press for S1 buttondefineS2_LONG1// Enable or Disable (0) Long-Press for S2 buttondefineS3_LONG1// Enable or Disable (0) Long-Press for S3 buttondefineS4_LONG1// Enable or Disable (0) Long-Press for S4 buttondefineH2_LONG1// Enable or Disable (0) Long-Press for Hat 2 L & RdefineLTB_LONG1// Enable or Disable (0) Long-Press for LTB buttondefineCS_LONG1// Enable or Disable (0) Long-Press for CS Hat U & DdefineCH_LONG1// Enable or Disable (0) Long-Press for China HatdefineAP_LONG1// Enable or Disable (0) Long-Press for AP buttondefineLDGH_LONG1// Enable or Disable (0) Long-Press for LDGH button// Common LED Config// -----------------------------------------------------------------------------defineLED_BRIGHTNESS0// LED brightness level (0-255)defineLED_BACKLIGHT0// Enable or Disable (0) LED Backlight// Button-controlled LED Mapping// -----------------------------------------------------------------------------defineLED1_CONTROL0// Enable or Disable (0) Controlled LED1defineLED1_DEVThrottle// LED1 Controll Button DevicedefineLED1_BTN-1// LED1 Controll Button IDdefineLED2_CONTROL1// Enable or Disable (0) Controlled LED2defineLED2_DEVThrottle// LED2 Controll Button DevicedefineLED2_BTNAPUON// LED2 Controll Button IDdefineLED3_CONTROL1// Enable or Disable (0) Controlled LED3defineLED3_DEVThrottle// LED3 Controll Button DevicedefineLED3_BTNRDRNRM// LED3 Controll Button IDdefineLED4_CONTROL1// Enable or Disable (0) Controlled LED4defineLED4_DEVThrottle// LED4 Controll Button DevicedefineLED4_BTNEACON// LED4 Controll Button IDdefineLED5_CONTROL1// Enable or Disable (0) Controlled LED5defineLED5_DEVThrottle// LED5 Controll Button DevicedefineLED5_BTNFLAPD// LED5 Controll Button ID// -----------------------------------------------------------------------------// Includes// -----------------------------------------------------------------------------include"target.tmh"// Standard TM Headerinclude"include/dx+.tmh"// DX++ Moduleinclude"include/pov.tmh"// Custom POV Hat moduleinclude"include/ldc.tmh"// LED Control module// -----------------------------------------------------------------------------// Event callback// -----------------------------------------------------------------------------intEventHandle(inttype,aliaso,intx){//Default mapping callback callDefaultMapping(&o, x);//Custom Modules callback callsPovMapping(&o, x);LDcMapping(&o, x);}// Main entry// -----------------------------------------------------------------------------intmain(){// ----------------------- Exclude unused devices ----------------------------Configure(&HCougar,MODE_EXCLUDED);Configure(&T16000,MODE_EXCLUDED);Configure(&T16000L,MODE_EXCLUDED);Configure(&TWCSThrottle,MODE_EXCLUDED);Configure(&LMFD,MODE_EXCLUDED);Configure(&RMFD,MODE_EXCLUDED);Configure(&TFRPRudder,MODE_EXCLUDED);Configure(&TFRPHARudder,MODE_EXCLUDED);Configure(&JoystickF18,MODE_EXCLUDED);//Configure(&Joystick,MODE_EXCLUDED);//Configure(&Throttle,MODE_EXCLUDED);// ------------------------- Event Callback Init -----------------------------//Even CallbackBtn countJoystick, Mouse and KeyboardDXpInit(&EventHandle,104,CREATE_JOYSTICK+CREATE_MOUSE+CREATE_KEYBOARD);// --------------------------- Global setup ----------------------------------//PulseDelaySetKBRate(50,50);SetKBLayout(KB_ENG);if(SHIFT_ENABLED){SetShiftButton(&SHIFT_DEV,SHIFT_BTN,0,0,0,0);}/*int LONG_SHIFT = 0;if (LONG_SHIFT){printf("Value of LONG_SHIFT %s\xa", &LONG_SHIFT);} *////////////////////////////////** JOYSTICK BUTTONS ** ///////////////////////////////// GUN TRIGGER 1 & 2 //MapKey(&Joystick,TG1,DX1);MapKey(&Joystick,TG2,DX2);// MASTER MODE //// MAPS MASTER MODE as as DX3 OR RMB Press slightly below line of vision with SHIFR (HP Reverb in full screen)//MapKeyIO(&Joystick,S1,CHAIN(EXEC("DXAxis(MOUSE_X_AXIS,-14000);""DXAxis(MOUSE_Y_AXIS,25000);"),MOUSE_RIGHT),MapKeyIO(&Joystick,S1,DX101,DX3);// WEAPON RELEASE //MapKey(&Joystick,S2,DX4);// NWS //MapKeyIO(&Joystick,S3,DX90,DX5);// PADDLE //MapKeyIO(&Joystick,S4,DX91,DX6);// TRIM HAT //SetPov(&Joystick,H1);/*MapKey(&Joystick,H1U,DXHATUP);MapKey(&Joystick,H1D,DXHATDOWN);MapKey(&Joystick,H1L,DXHATLEFT);MapKey(&Joystick,H1R,DXHATRIGHT);*/// TMS //MapKey(&Joystick,H2U,DX11);MapKey(&Joystick,H2D,DX12);MapKey(&Joystick,H2L,DX13);MapKey(&Joystick,H2R,DX14);// DMS //MapKey(&Joystick,H3U,DX15);MapKey(&Joystick,H3D,DX16);MapKey(&Joystick,H3L,TEMPO(DX17,DX78,500));//acts as a DMS depress on a long pressMapKey(&Joystick,H3R,DX18);// CMS //MapKeyIO(&Joystick,H4U,0,DX19);MapKeyIO(&Joystick,H4D,0,DX20);MapKeyIO(&Joystick,H4L,0,DX21);MapKeyIO(&Joystick,H4R,0,DX22);MapKey(&Joystick,H4P,TEMPO(DX23,0,300));// Null in Long press for SHIFT Key///////////////////////////////** THROTTLE BUTTONS ** ///////////////////////////////// TDC DEPRESS //MapKey(&Throttle,SC,DX25);// MIC SWITCH //MapKeyIO(&Throttle,MSP,DX75,DX26);//MapKeyIO(&Throttle,MSU,AXIS(MOUSE_Z_AXIS,1,75),MapKeyIO(&Throttle,MSU,DX102,DX27);// MOUSE SCROLL UP/ DX27//MapKeyIO(&Throttle,MSR,DX76,DX28);//SSP=SHIFTED SHORT PRESS//SLP=SHIFTED LONG PRESSSSPSLPMapKeyIO(&Throttle,MSR,TEMPO(DX95,DX76,500),DX28);//MapKeyIO(&Throttle,MSD,AXIS(MOUSE_Z_AXIS,-1,75),MapKeyIO(&Throttle,MSD,DX103,DX29);// MOUSE SCROLL DOWN/ DX29//MapKeyIO(&Throttle,MSL,DX77,DX30);//SSP=SHIFTED SHORT PRESS//SLP=SHIFTED LONG PRESSSSPSLPMapKeyIO(&Throttle,MSL,TEMPO(DX96,DX77,500),DX30);/*MapKeyIO(&Throttle,MSL,TEMPO(DX96,PULSE+L_CTL+L_SHIFT+'X',300),DX30); // Long press "in" will activate and deactivate scratchpad */// SPEEDBRAKE //MapKey(&Throttle,SPDF,DX31);MapKey(&Throttle,SPDM,PULSE+DX32);MapKey(&Throttle,SPDB,DX33);// COOLIE SWITCH ///*MapKeyIO(&Throttle,CSU,DX83,DX34);MapKeyIO(&Throttle,CSD,DX84,DX35);MapKeyIO(&Throttle,CSR,DX85,DX37);MapKeyIO(&Throttle,CSL,DX86,DX38); */MapKeyIO(&Throttle,CSU,DX83,TEMPO(DX34,DX97,500));MapKeyIO(&Throttle,CSD,DX84,TEMPO(DX35,DX98,500));MapKeyIO(&Throttle,CSR,DX85,TEMPO(DX37,DX99,500));MapKeyIO(&Throttle,CSL,DX86,TEMPO(DX38,DX100,500));// BOATSWITCH (AKA Mode Switch)///*MapKey(&Throttle,BSF,PULSE+DX39);MapKey(&Throttle,BSM,PULSE+DX40);MapKey(&Throttle,BSB,PULSE+DX41); */MapKey(&Throttle,BSF,DX39);MapKey(&Throttle,BSM,DX40);MapKey(&Throttle,BSB,DX41);// CHINA HAT //MapKeyIO(&Throttle,CHF,DX79,DX42);MapKey(&Throttle,CHM,PULSE+DX43);MapKeyIO(&Throttle,CHB,DX80,DX44);// PNKY SWITCH //MapKeyIO(&Throttle,PSF,DX87,PULSE+DX45);MapKeyIO(&Throttle,PSM,PULSE+DX88,PULSE+DX46);MapKeyIO(&Throttle,PSB,PULSE+DX89,PULSE+DX47);// LEFT THROTTLE BUTTON //// MAPS LEFT THROTTLE BUTTON as DX48 OR LMB Press slightly below line of vision with SHIFT (HP Reverb in full screen)//MapKeyIO(&Throttle,LTB,CHAIN(EXEC("DXAxis(MOUSE_X_AXIS,-14000);""DXAxis(MOUSE_Y_AXIS,25000);"),MOUSE_LEFT),MapKeyIO(&Throttle,LTB,DX104,DX48);// Engine Flow Normal//MapKey(&Throttle,EFLNORM,PULSE+DX49);MapKey(&Throttle,EFRNORM,PULSE+DX50);// Engine Flow Override//MapKey(&Throttle,EFLOVER,PULSE+DX51);MapKey(&Throttle,EFROVER,PULSE+DX52);// ENG OPER IGN //MapKey(&Throttle,EOLIGN,PULSE+DX53);MapKey(&Throttle,EORIGN,PULSE+DX54);// ENG OPER MOTOR//MapKey(&Throttle,EOLMOTOR,PULSE+DX55);MapKey(&Throttle,EORMOTOR,PULSE+DX56);// APU //MapKeyIO(&Throttle,APUON,PULSE+DX36,PULSE+DX57);MapKeyIO(&Throttle,APUOFF,DX81,DX58);// LANDING GEAR HORN SILENCE//MapKey(&Throttle,LDGH,PULSE+DX59);// FLAPS //MapKey(&Throttle,FLAPU,PULSE+DX60);MapKey(&Throttle,FLAPM,PULSE+DX61);MapKey(&Throttle,FLAPD,PULSE+DX62);// EAC/MASTER ARM //MapKey(&Throttle,EACON,PULSE+DX63);MapKey(&Throttle,EACOFF,PULSE+DX64);// RADAR ALTM //MapKey(&Throttle,RDRNRM,PULSE+DX65);MapKey(&Throttle,RDRDIS,PULSE+DX66);// AUTOPILOT //MapKey(&Throttle,APENG,PULSE+DX67);// Autopilot Engage //MapKeyIO(&Throttle,APPAT,PULSE+DX92,PULSE+DX68);// Autopilot Path //MapKeyIO(&Throttle,APAH,PULSE+DX93,PULSE+DX69);// Autopilot Alt/Hdg //MapKeyIO(&Throttle,APALT,PULSE+DX94,PULSE+DX70);// Autopilot Alt //// ENGINE IDLE //MapKey(&Throttle,IDLERON,PULSE+DX71);MapKey(&Throttle,IDLELON,PULSE+DX72);MapKey(&Throttle,IDLEROFF,PULSE+DX73);MapKey(&Throttle,IDLELOFF,PULSE+DX74);// ------------------------------ Axis Mapping -------------------------------// DX Axis Mapping//DeviceTM AxisDX AxisNORMAL/REVERSEDABSOLUTE/RELATIVEMapAxis(&Joystick,JOYX,DX_XROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Joystick,JOYY,DX_YROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,SCX,DX_X_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,SCY,DX_Y_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,THR_RIGHT,DX_Z_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,THR_LEFT,DX_ZROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,THR_FC,DX_SLIDER_AXIS, AXIS_NORMAL,MAP_ABSOLUTE);// Axis Curves//DeviceTM AxisLeft-DZCenter-DZRight-DZCurveScale/ZoomSetSCurve(&Joystick,JOYX,0,0,0,0,0);SetSCurve(&Joystick,JOYY,0,0,0,0,0);SetSCurve(&Throttle,SCX,0,0,0,0,0);SetSCurve(&Throttle,SCY,0,0,0,0,0);SetSCurve(&Throttle,THR_RIGHT,0,0,0,0,0);SetSCurve(&Throttle,THR_LEFT,0,0,0,0,0);SetSCurve(&Throttle,THR_FC,0,0,0,0,0);// ----------------------------- LED Mapping ---------------------------------//DeviceIntensityLedIntensity( &Throttle, LED_BRIGHTNESS );//DeviceLEDEnable/DisableLedEnable(&Throttle, LED0,LED_BACKLIGHT );// Backlightif(LED1_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED1_DEV, LED1_BTN,&Throttle,LED2,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED1,0);}if(LED2_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED2_DEV, LED2_BTN,&Throttle,LED2,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED2,0);}if(LED3_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED3_DEV, LED3_BTN,&Throttle,LED3,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED3,0);}if(LED4_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED4_DEV, LED4_BTN,&Throttle,LED4,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED4,0);}if(LED5_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED5_DEV, LED5_BTN,&Throttle,LED5,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED5,0);}}, I found that the new 1.1 patch has fixed deadzoning issues for me and it's pretty playable without the TARGET software faff in my opinion, Using Thrustmaster TARGET to fix the Thrustmaster HOTAS deadzone issues.